So they built these rules into this little game engine that they had built and then they started experimenting and testing within sure enough they found that if you took an arrow shot through fire the fire would affect the arrow the arrow would light on fire and then it would hit its target and then that target would light on fire and this would allow you to do all sorts of trick shots and solve puzzles in really interesting ways.
They also found that if you were able to chop a tree because when you chop the tree down it turns into a log that falls down and now has its own standalone object. If that log fell into a river our brains know that log is going to float https://ultra150s.com/csgo-version-mouse-for-esports-review/. And in theory I should be able to get on that log and it should carry me down the river with it in a lot of games that's not something you can do because they just haven't taken that into consideration because they develop by additive gameplay mechanics as opposed to multiplicative gameplay mechanics and that's where all of this is going. The idea of additive gameplay development is that you will create different systems for each individual event that's taking place. So you need to drive a car you have a different system for that than you do. If you are a driving a boat then if you are riding a horse then if you are walking down the street all of these systems are different and entirely separate which is okay in a game like Grand Theft Auto 5 for instance you kind of have to do it that way but in a game like breath of the wild they have everything interconnected so intently that if you hop on a raft and you want to navigate it you can use the same systems with using leaves to blow your way around to creating a fire on the boat to create an upward swell of wind you can do all of these really creative things to solve the problem because they've built this incredibly robust system of physics and chemistry that all interact with each other. Now all of this climaxed when they brought it into the actual game engine and started developing breath of the world as we know it today with these rules and different states taken account of it allowed for some very very creative problem solving and it made it so there were effectively limitless possibilities in a game like Skyrim you encounter a group of bandits and you think well I either have to shoot them with my arrows I can use them spells or I can just go down there with my hammer and wreak havoc but there there's really only one way of approaching that problem and it's to solve it through brute force or through violence of some way. There's no creative problem solving to it which is okay you know Skyrim is an older game but for breath of the wild they took it up a notch. They have trees surrounding their boulders they have the ability to take a small snowball Throw it down a mountain and then it's going to start snowballing bigger and bigger and bigger if that hits somebody by the time it's large that's going to kill them if you chop down a tree and it rolls down the hill that's going to knock them out if you take a stick and you light it on fire and then all of a sudden all these trees start going up on fire then you can hop up with your parachute because the hot air is going to rise and you can parachute over them and avoid them entirely. All of these things wouldn't be possible unless they had an incredibly robust system that all interacted with the objects within the world in a believable and lifelike way. And I think that's the key we all want a lifelike game all of these developers want to create a lifelike game but it's important to understand what they mean by lifelike lifelike doesn't mean realistic to our known experience as people on the planet Earth. That's not what it means at all. Rather it's to create a world within a small device like a switch or on yourP.C. orP.S. 4 or x box that believes in itself so much and whose mechanics all govern every object in the world that it's incredibly believable no matter what you're doing. You can believe that that world exists because these rules are set up and they're consistent throughout. So what would this look like for another game what would this look like for Grand Theft Auto 6 or 4 star field or Cyberpunk 2077 Well it's really hard to say but what we do know about a game such as Cyberpunk 2077 for instance is that they're taking a lot of these things into account. So they're taking a lot of these social interactions into account and development to make sure that if you want to talk your way out of it or if you can smooth talk somebody to get around it you can use charisma and your wit and charm that way as an individual within the game world to solve certain problems and to offer more options and alternatives than what would initially seem possible for star filled we don't know much which is pretty standard for Bethesda they don't tend to talk a whole lot about the projects they're working on but what we do know from the interviews that Todd Howard has given he's said that their engine and all of the things that they're working on for that game are much larger much broader and allow for far more opportunities in terms of gameplay choice than has ever been possible before and that's where all of this really goes back to player agency and choice. One of the many plethora of reasons that open world games are so fascinating to players is because of the idea of limitless possibilities when you hop into the world of Red Dead Redemption too you know that if you're exploring that world you're going to find something interesting and you know that anything could happen as you explore it. That's why these dynamic encounters are so fascinating to so many people because anything could happen. Check out this link if you want to see a video I made on a couple of incestuous siblings that I encountered roleplaying through the game myself. But that's Red Dead Redemption too. That game has a phenomenal world in terms of how it's designed. It goes all of these same principles but their narrative doesn't echo it whatsoever it's incredibly linear very structured and most of the question Bob you just riding on horseback and and shooting some guys riding on horseback more and shooting some guys. So they haven't figured it out completely. They're working on it they're getting better but they haven't figured it out completely. If you look at breath of the wild their gameplay echoes this intently but the narrative is almost nonexistent which is OK you know was never supposed to be a narrative game but you get my point it's still there but nobody's done it completely nobody's applied this design philosophy to both parts proper. Probably because it's incredibly expensive and difficult to do for both but still there is an option and an opportunity for somebody to do it with both. And because I'm incredibly hyped and overly excited my guess is that Cyberpunk 2077 will probably be the first game to do it with both or at least get close to doing it with both reckonings for that game I can't even tell you. So yeah multiplicative gameplay design the idea that all of these mechanics and systems interact with each other in a believable way that's consistent and thorough all throughout. It's something that sounds incredibly simple to do but is incredibly difficult to do well and it's something that is still going to take years. Don't expect to see this done perfectly in cyberpunk. Or don't expect this to be done perfectly in star field or in the next Grand Theft Auto game. It's going to take a lot of time but what I do know is that we're closer than we've ever been before and I cannot wait to see what these developers have coming that's all for me. Thank you kindly for watching. I love you all dearly if you have any thoughts on the video make sure to leave him down in the comments section below I will be reading through all of them and I don't really have anything else to say in this outro. I'm really bad at outgrows I need to just maybe I should just not put this in if you see this I put it in obviously but it can be alright. Bye bye.
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Hello friends and thank you for joining me. I took some time off last week for the Thanksgiving holidays and all heck broke loose, so let's get right into the news with this week's big story. On our last program we interviewed John Pappas the Executive Director of the Poker Players Alliance about their talks with the US Department of Justice about when American players could expect refunds from there Full Tilt Poker accounts.
This week we're happy to report that the DOJ has set a date... sort of... January of next year, when they are going to bring on a claims adjuster to get the process of refunding players money started. This doesn't mean you're going to get all your money, nor does it put a specific timetable on when refunds will be issued, but hey... at least the wheels have started to move. In other news, the Las Vegas Sun is reporting what I've been saying on this program for the past several months: That any hope on Federal online poker legislation passing this year is all but gone. But there are people out there who are starting to say that the Fed's inability to act may actually be a good thing. Since last year's announcement by the DOJ that the Federal Wire Act only applies to sports betting, seven states have introduced legislation to regulate online gambling within their borders. And with the economy still in the crapper, that number is certain to rise in 2013 https://casinoslots.sg/online-blackjack. Hey did you guys know that the parent company that deduces this video, Bet Viral, also runs a play for free poker site? It's true! ChipHogs.com is giving away over $100 to our players just this week with no fees, no deposits, no downloads, no credit card needed... you just come, play and win money! Now I know that 100 bucks isn't worth getting too excited about, but hey we're just getting started... and the more players we have come over the bigger the prize pool is going to get. And it's better than playing for nothing. Heck, if you are playing on Zynga right now and not getting paid anything, at least here you win a little something something! And now it is my pleasure to introduce to you another new segment that we're going to be adding to our regular programming here at This Week in Gambling. Dedicated to player protection and fair play across the Internet, here's Casinomeister... better known as Bryan Bailey, with where to play and where to avoid. Hello friends and thank you for joining me. I took some time off last week for the Thanksgiving holidays and all heck broke loose, so let's get right into the news with this week's big story. On our last program we interviewed John Pappas the Executive Director of the Poker Players Alliance about their talks with the US Department of Justice about when American players could expect refunds from there Full Tilt Poker accounts. This week we're happy to report that the DOJ has set a date... sort of... January of next year, when they are going to bring on a claims adjuster to get the process of refunding players money started. This doesn't mean you're going to get all your money, nor does it put a specific timetable on when refunds will be issued, but hey... at least the wheels have started to move.
In other news, the Las Vegas Sun is reporting what I've been saying on this program for the past several months: That any hope on Federal online poker legislation passing this year is all but gone. But there are people out there who are starting to say that the Fed's inability to act may actually be a good thing. Since last year's announcement by the DOJ that the Federal Wire Act only applies to sports betting, seven states have introduced legislation to regulate online gambling within their borders. And with the economy still in the crapper, that number is certain to rise in 2013. Hey did you guys know that the parent company that deduces this video, Bet Viral, also runs a play for free poker site? It's true! ChipHogs.com is giving away over $100 to our players just this week with no fees, no deposits, no downloads, no credit card needed... you just come, play and win money! Now I know that 100 bucks isn't worth getting too excited about, but hey we're just getting started... and the more players we have come over the bigger the prize pool is going to get. And it's better than playing for nothing. Heck, if you are playing on Zynga right now and not getting paid anything, at least here you win a little something something! And now it is my pleasure to introduce to you another new segment that we're going to be adding to our regular programming here at This Week in Gambling. Dedicated to player protection and fair play across the Internet, here's Casinomeister... better known as Bryan Bailey, with where to play and where to avoid. Several experts told Sportsmail that the changes do not go far enough As had been expected. Horse racing and greyhound racing will not be covered. Industry Group for Responsible Gambling confirmed the ban will begin in 2019 Industry Group for Responsible Gambling confirmed the ban will begin in 2019. The ban on TV betting adverts during live sports events has been confirmed by gambling chiefs, who say they are ‘ responding to public concerns. ’, It emerged last week that Britain ’ s biggest betting companies, including Bet365 Ladbrokes and and Paddy Power had voluntarily agreed a ‘ whistle-to-whistle, ’ ban on adverts And the Industry Group for Responsible Gambling, ( IGRG ), which needed to ratify the changes confirmed on Thursday that The ban will begin in 2019 and will cover the period from five minutes before a sporting event to five minutes after it finishes A report by the Gambling Commission in 2017 suggested as many as 430,000 people in the UK have gambling issue In turn.
Football'S relationship with gambling has fallen under scrutiny. Nine of the 20 Premier League teams and 17 of 24 Championship teams are sponsored by gambling companies. The gambling industry is worth £1.4bn with the Gambling Commission. Saying £333m was made from sports bets from Oct 2015 to Sep 2016 Tom Watson, MP, Labour's Shadow Secretary of State for Digital Culture, Media and Sport said :'There was clear, public support for these restrictions and I'm glad that the Remote Gambling Association has taken its responsibilities seriously And listened', As had been expected, horse racing and greyhound racing will not be covered by the ban, because gambling is considered crucial to their viability. Several experts told Sportsmail that the changes do not go far enough and the reduced spend on TV advertising will be channelled into online gambling advertising instead Gamble Aware, chief executive, Marc Etches highlighted that British-based betting firms spend five times the amount they spend on TV marketing on Online marketing and that children are increasingly being exposed to gambling via social media Writing. In this newspaper last week he said ‘, It ’ s all very well making this first step, but even with a whistle-to-whistle ban, there will still be an enormous amount of gambling marketing going on ’, John Hagan, chairman of IGRG, said ‘. We believe that this is itself a watershed moment as we strive to provide the ever safer gambling environment, which gambling consumers and the wider public expect and which is so important to the future success and sustainability of our industry ‘. Today, the gambling industry is responding positively to public concerns about the amount of gambling advertising on television before the watershed. ’ Research found that UK viewers were exposed to 90 minutes of betting adverts during last summer. ’ s World Cup in Russia. Raising concerns about the proliferation of gambling and the impact on young people. Worthless Boy: A Memoir
by Orva Schrock Outskirts Press ISBN: 9781432780425 Copyright © September 2011 $14.95 Hardcover 98 Pages Imagine being the outsider amongst a dozen siblings. You are the one who is eager to fit in and be a good worker like your older brothers, but you are labeled “worthless” by your father. You yearn for the attention of your mother, but she is too busy raising your younger siblings and attending to the family household. This is what I write my essay about. Imagine being this child in an Amish household, eager for the attention that a young blossoming mind deserves, but lost in a world of religious stronghold and misunderstanding. This was the childhood of Orva Schrock, and this book, Worthless Boy, is his memoir. Divided into 2 parts consisting of just seven chapters over 81 pages, Schrock wastes not a word painting a picture of a troubled and disturbed childhood, a boy yearning for the attention of his parents but getting most persecution instead. The book begins with this sentence: I was born as fuel for hell, or so was the deepest metaphysical understanding I was capable of. Part 1 of the book begins when Orva is three and traces several concrete moments throughout his childhood and teen years. He longed for the attention of his father, but got mostly verbal and physical abuse which resulted in quite a bit of mental anguish which led to Orva becoming quite the young rowdy boy who acts out for attention. Add to this the “hardcore” religious beliefs of his Amish upbringing and the move of his large family for better work to keep the family fed. Part 1 ends at his ninth grade year of school, which was also the end of his formal education. Part 2 is a quick glimpse into the 50 years that have passed as Orva reflects on the death of his father, and spends one whole chapter quoting from various books he has read and which made him a stronger man. Though the book is very heart wrenching, and impeccably polished when it comes to editing and formatting, it is more of a long essay and carries quite a hefty price for a book that is under 100 pages and hardcover. But, our stories are not always full of detail with long drawn out pictures. Such is the joy of self-publishing, and this is Orva’s story. We love to hear success stories from self-published authors. Recently, we were introduced to a website called Theo-Saurus. They provide specialized children’s books for their customers and use Lulu mainly as their printer. We contacted Leah Herde, writer and owner of Theo-Saurus, to learn about about her business and how it works.
1. Tell us a little about Theo-Saurus. How did you come up with the name? What inspired this idea? Several years ago, as a gift for my cousin’s two little boys, I wrote and illustrated a book for each child. Their books were handwritten and actual water color and coloring pencil art work. I am not sure what inspired me at the time but I loved being able to give them their very own book featuring them in the written story and art work. From there I started making other books as gifts for the various people in my life. I learned how to use various computer programs and improved my binding skills. This seemed to be a project that stayed with me and the more I enjoyed giving the gift, the more I learned about how to make a better book. It was shortly after the birth of my daughter that I had the idea to try and make a business that produced custom children’s books. My husband, who is in the marketing field, was able to share his extensive knowledge on getting a product launched. He informed me that branding is important and the first step is the name. I was looking for a name that would capture the desire to make products that defined the owner’s character. I searched my creative mind. I tried references to favorite childhood items. I was trying to find that perfect simple name that would be cute, childish but sophisticated. It seemed like I spent months of doing research on my laptop. Many evening were spent cuddled up on my couch, googling away on my computer. One evening, my husband leaned over while I was viewing an online thesaurus, looking up words like personalized or individual and he simple said “hmm, what about Theo Saurus. This is why I love him (and the name). 2. Who came up with the idea for your first book? For my first product, I wanted a way to tell any child that received the book that each unique quality about them is wonderful. I wanted to be able to list the special things that made them exactly who they are. It occurred to me that a recipe is just that, a listing of specific things that make up our favorite food, an exciting product or an idea. A recipe for soup kept coming to mind but a cake seemed much more fun. So from there, two brothers appeared… |
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